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New phase to move trace segments "out of the way" of traces #46

@seveibar

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@seveibar

Find the most aesthetic (minimal collisions) to move segments such that netlabels don't overlap traces.

Netlabels already test for trace overlap when placed, but there is often a fallback where the netlabel can't go anywhere else, that's where this logic is relevant

Please implement as a new render phase. I recommend looking at specific segments and doing generateElbowVariants to see variants of that segment that avoid the overlap

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/bounty $100

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