When a sprite is rotating, the collision detection goes crazy.
- The player is directed using the crank.
- Pressing
Atoggled the player sprite rotation on and off. - Pressing
Bresets the player sprite's rotation to0. - Pressing
UporDownwill cycle through the collision types.kCollisionTypeSlidekCollisionTypeFreezekCollisionTypeOverlapkCollisionTypeBounce
Bump the sprite into the walls. With any collision type other than kCollisionTypeOverlap the sprite will perform as expected when rotation is disabled, but will tunnel occasionally tunnel through it when it is set to any of the other types.
- Pressing
LeftorRightwill swap the walls from tiled, individual sprites to single, long sprites.
NOTE We can reproduce the behaviour in both scenarios.
