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@@ -11,7 +11,7 @@ Select the GameObject where you render the video. In the **Inspector** window, s
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### 180/360 Video
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Use **HISPlayer360Shader.shader** and attach it to the material as explained in the previous section. Make sure that the **Flip Vertically** option is enabled.
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Use **HISPlayer360Shader.shader** and attach it to the material. Make sure that the **Flip Vertically** option is enabled.
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