You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: RtxOptions.md
+2-2Lines changed: 2 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -894,7 +894,7 @@ Tables below enumerate all the options and their defaults set by RTX Remix. Note
894
894
|rtx.baseGameModRegex|string||||Regex used to determine if the base game is running a mod, like a sourcemod\.|
895
895
|rtx.beamTextures|hash set||||Textures on draw calls that are already particles or emissively blended and have beam\-like geometry\.<br>Typically objects marked as particles or objects using emissive blending will be rendered with a special method which allows re\-orientation of the billboard geometry assumed to make up the draw call in indirect rays \(reflections for example\)\.<br>This method works fine for typical particles, but some \(e\.g\. a laser beam\) may not be well\-represented with the typical billboard assumption of simply needing to rotate around its centroid to face the view direction\.<br>To handle such cases a different beam mode is used to treat objects as more of a cylindrical beam and re\-orient around its main spanning axis, allowing for better rendering of these beam\-like effect objects\.|
|rtx.captureHotKey|virtual keys|CTRL + SHFT + Q|||Hotkey to trigger a capture without bringing up the menu\.<br>example override: 'rtx\.captureHotKey = CTRL, SHIFT, P'\.<br>Full list of key names available in \`src/util/util\_keybind\.h\`\.|
897
+
|rtx.captureHotKey|virtual keys|CTRL,SHFT,Q|||Hotkey to trigger a capture without bringing up the menu\.<br>example override: 'rtx\.captureHotKey = CTRL, SHIFT, P'\.<br>Full list of key names available in \`src/util/util\_keybind\.h\`\.|
898
898
|rtx.captureInstanceStageName|string|capture_{timestamp}.usd|||Name of the 'instance' stage \(see: 'rtx\.captureInstances'\)\.|
899
899
|rtx.captureTimestampReplacement|string|{timestamp}|||String that can be used for auto\-replacing current time stamp in instance stage name\.<br>Note: Changing this value does not change the default value for rtx\.captureInstanceStageName\.|
900
900
|rtx.decalTextures|hash set||||Textures on draw calls used for static geometric decals or decals with complex topology\.<br>These materials will be blended over the materials underneath them when decal material blending is enabled\.<br>A small configurable offset is applied to each flat/co\-planar part of these decals to prevent coplanar geometric cases \(which poses problems for ray tracing\)\.|
@@ -930,7 +930,7 @@ Tables below enumerate all the options and their defaults set by RTX Remix. Note
930
930
|rtx.postfx.motionBlurMaskOutTextures|hash set||||Disable motion blur for meshes with specific texture\.|
931
931
|rtx.rayPortalModelTextureHashes|hash vector||||Texture hashes identifying ray portals\. Allowed number of hashes: \{0, 2\}\.|
932
932
|rtx.raytracedRenderTargetTextures|hash set||||DescriptorHashes for Render Targets\.\(Screens that should display the output of another camera\)\.|
933
-
|rtx.remixMenuKeyBinds|virtual keys|ALT + X|||Hotkey to open the Remix menu\.<br>example override: 'rtx\.remixMenuKeyBinds = CTRL, SHIFT, Z'\.<br>Full list of key names available in \`src/util/util\_keybind\.h\`\.|
933
+
|rtx.remixMenuKeyBinds|virtual keys|ALT,X|||Hotkey to open the Remix menu\.<br>example override: 'rtx\.remixMenuKeyBinds = CTRL, SHIFT, Z'\.<br>Full list of key names available in \`src/util/util\_keybind\.h\`\.|
934
934
|rtx.singleOffsetDecalTextures|hash set||||Warning: This option is deprecated, please use rtx\.decalTextures instead\.<br>Textures on draw calls used for geometric decals that don't inter\-overlap for a given texture hash\. Textures must be tagged as "Decal Texture" or "Dynamic Decal Texture" to apply\.<br>Applies a single shared offset to all the batched decal geometry rendered in a given draw call, rather than increasing offset per decal within the batch \(i\.e\. a quad in case of "Dynamic Decal Texture"\)\.<br>Note, the offset adds to the global offset among all decals drawn with different draw calls\.<br>The decal textures tagged this way must not inter\-overlap within a batch / single draw call since the same offset is applied to all of them\.<br>Applying a single offset is useful for stabilizing decal offsets when a game dynamically batches decals together\.<br>In addition, it makes the global decal offset index grow slower and thus it minimizes a chance of hitting the "rtx\.decals\.maxOffsetIndex limit"\.|
935
935
|rtx.skyBoxGeometries|hash set||||Geometries from draw calls used for the sky or are otherwise intended to be very far away from the camera at all times \(no parallax\)\.<br>Any draw calls using a geometry hash in this list will be treated as sky and rendered as such in a manner different from typical geometry\.<br>The geometry hash being used for sky detection is based off of the asset hash rule, see: "rtx\.geometryAssetHashRuleString"\.|
936
936
|rtx.skyBoxTextures|hash set||||Textures on draw calls used for the sky or are otherwise intended to be very far away from the camera at all times \(no parallax\)\.<br>Any draw calls using a texture in this list will be treated as sky and rendered as such in a manner different from typical geometry\.|
0 commit comments