CAD/CAM kernel architect based in Japan, building safe, high-performance modeling platforms in Rust.
I'm currently developing a professional-grade CAD kernel and CAD/CAM platform, with a strong emphasis on:
- ๐ก๏ธ Safety-first architecture: APIs are semantically correct, with explicit mutability and private field access.
- โก High-performance modeling: Supporting high-degree NURBS, Gยฒ continuity, and robust geometric operations.
- ๐ฆ Rust-powered development: Leveraging Rustโs type system and ownership model for precision and reliability.
- ๐งช Geometry test scaffolding: Designing extensible test skeletons for intersection and constraint logic across primitives.
This project aims to deliver a scalable, standards-compliant foundation for next-generation CAD/CAM applications.
Currently designing test scaffolding for:
- ๐น Intersection logic: LineโLine, RayโCircle, NURBSโNURBS, with edge cases and tolerance handling.
- ๐น Constraint systems: Parametric constraints, geometric dependencies, and solver-ready structuring.
- ๐น Extensibility: Modular test definitions per primitive, with future support for 3D and hybrid constraints.
These tests ensure robustness, safety, and future-proofing for advanced modeling operations.
- Refactor geometry primitives to enforce API safety and semantic correctness
- Implement constraint system scaffolding for parametric modeling
- Expand intersection logic to support NURBS and hybrid primitives
- Modularize 2D/3D geometry separation for future extensibility
- Integrate undo/redo architecture with traceable state transitions
- #5 โ Structural Design of Primitive Geometry
- #12 โ Definition of the
EdgeStructure and Retention of Connectivity Information - #19 โ Design of Sketch Features and Constraint System
- #26 โ Modeling History and Operation Logging
- #33 โ Introduction of Geometric Intersections and Boolean Operations


