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Communicator\Party
Kysune edited this page Feb 19, 2019
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10 revisions
const party = await fortnite.communicator.makeParty({
typeId: 286331153, // type of party, 286331153 is for Battle Royale
appId: fortnite.appName,
buildId: fortnite.buildId,
});-
id [
Integer] -
typeId [
Integer] -
accessKey [
String] - key needed to join into party -
password [
String] -
appId [
String] -
buildId [
String] -
leader [
String] - leader account's id -
presencePermissions [
Integer] -
invitePermissions [
Integer] -
flags [
Integer] -
members [
Integer] -
maxMembers [
Integer] -
notAcceptingReason [
String] -
data [
Communicator\PartyData] -
me [
Communicator\PartyMember]
-
partyState [
String] -
privacySettings [
Object] - informations about party privacy settings -
allowJoinInProgress [
Boolean] -
isSquadFill [
Boolean] - is squad fill enabled -
partyIsJoinedInProgress [
Boolean] -
gameSessionId [
String] -
gameSessionKey [
String] -
connectionStarted [
Boolean] -
matchmakingResult [
String] -
matchmakingState [
String] -
playlist [
Object] - informations about selected game mode
Send invite to player. Returns
Finding member by account's id.
Trying join to player.
Exiting from party
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privacy [
EPartyPrivacy] -
allowFriends [
Boolean]
-
playlistName [
String] -
tournamentId [
String] -
eventWindowId [
String]