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ECS Network Racing

ECSNetworkRacingHeader

  • Requires LFS, please clone the repository using LFS, do not download as a ZIP.
  • Requires Unity 6000.2.11f1 or later.

Current tested version 6000.1.15f1 https://unity.com/releases/editor/whats-new/6000.2.11f1

Current Version project: 3.0.0

Unity Hub URL

unityhub://6000.2.11f1/7134d7685e5d

Running the demo

  • Open Multiplayer > Window: PlayMode Tools
  • Select PlayMode Type -> Client Server
  • Open scene "Project/Assets/Scenes/MainMenu.unity"
  • Choose your car for the race.
  • When you are in the lobby you can wait for other players or just press the Left Menu button and then Start button to start the race.

New Features

Known Issues

  • Build times are taking much longer than expected. Since all the Shader Variants are being compiled, and not only the ones being used in the project.

Controls

Keyboard:

Up Arrow / W: Throttle Down Arrow / S: Brake / Reverse Left and Right Arrows / A and D: Car Steering

Features

  • Netcode for Entities
  • Baking
  • ISystem
  • Unity Physics
  • Jobs
  • Burst
  • Vivox

About

ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices

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