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rpgmaker-linux - v1.1.6

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@bakustarver bakustarver released this 02 Sep 10:46
· 4 commits to main since this release
1cc9daf

Release notes

Highlights

  • NW.js: Updated to v0.103.0.
  • Case-insensitive file access: Replaced cicpoffs default with Kawariki-case-insensitive-nw (JS patch) for Linux-friendly path handling. (Take a look at his incredible project Kawariki)
  • Protection hardening: Integrated m5kro’s patches to block network access, child-process spawning, and dynamic code execution pathways when enabled.
  • Wayland Support: disabled up to version 102 because of stability problems.
  • CLI upgrades: New arguments for sandboxing, mounting modes, and on-the-fly config edits.
  • Godot runtime: Executables now fetched directly from GitHub.
  • evbunpack: Updated to the latest upstream version.
  • Script import menu: New UI to import JS scripts or plugins in-game (toggleable with F10).
menu

CLI additions

  • --enhancedprotection <true|false>

    • Hardened sandbox:
      • Network: Blocked.
      • Child processes: Blocked.
      • Dynamic code: Restricted.
  • --mount-type

    • cicpoffs: Mount with cicpoffs for case-insensitive access.
    • jskawariki: Use the JS patch approach (Kawariki-case-insensitive-nw).
    • link: Don’t mount; symlink the game folder directly.
    • none: No mounting.
  • editconfig <true|false>

    • disableexec: Turn off in-game script execution.
    • disablenet: Disable all network access.

Fixes

  • NW.js custom path bug: Resolved an issue where the launcher looked for NW.js in an incorrect directory when using custom paths.

Pro version updates

  • Added a JS-based live translation script (alternative to mtool) for quick, localizable text handling.
  • Experimental engines: Early support for GameMaker and KiriKiri (KirikiriDroid) titles.