Make parallaxed_uv independent from StandardMaterial textures
#21714
+63
−27
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Objective
bevy_pbrhas a lot of utilities that could be usable by more materials, but are tied to the bindings set byStandardMaterial, one such utility is theparallaxed_uvmethod.Solution
Untie
parallaxed_uvfrom theStandardMaterialtextures.Testing
deferred_renderingexample as it contains parallaxed uvs.Showcase
Blocker
Absolutely does not work with bindless materials, i don't know why, the app stops responding before anything is rendered to the screen an closes without any kind of error