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cloud-sail/README.md

Hi there I'm Yunfan!👋

  • I'm currently learning game programming in SMU Guildhall.
  • I'm building a custom C++ game engine with DirectX12 and Procedural Content Generation.

Custom C++ Engine + HLSL (SDF, Ray Marching, PBR)

Shader Tests Shader Tests

It is a custom C++ game engine. Here are the projects using this engine:

  • ShaderTests - Test experimental shaders and validate the renderer system
  • ChessDX - Chess Game with DirectX 12 Rendering, and Networked Multiplayer
  • Doomenstein - Doom-like 3D FPS game with data-driven actors, weapons, and maps
  • Protogame3D - 3D game template project
  • MathVisualTests - Visualizes and verifies engine math functions through interactive test scenes
  • MathUnitTests - Verifies engine math functions by unit tests
  • Libra - Top-down 2D tank game
  • Starship - Top-down 2D space shooter game

Connect with me

Linkedin
Portfolio

Pinned Loading

  1. ChessDX ChessDX Public

    Chess Game with DirectX 12 Rendering and Networked Multiplayer

    C++

  2. CloudEngine CloudEngine Public

    Game Engine using C++/DirectX

    C++

  3. MathVisualTests MathVisualTests Public

    Visualizes and verifies C++ engine math functions through interactive test scenes

    C++

  4. ShaderTests ShaderTests Public

    Test experimental shaders and validate the renderer system

    C++

  5. Doomenstein Doomenstein Public

    Doom-like 3D FPS game with data-driven actors, weapons and maps

    C++

  6. Libra Libra Public

    A top-down 2D tank game

    C++