@@ -41,6 +41,9 @@ export default class GameScene extends Scene {
4141 this . channel . emit ( 'addDummy' )
4242 } )
4343
44+ let healthText = this . add . text ( 0 , 0 , "HP: " , { fontSize : 48 } )
45+ let scoreText = this . add . text ( 0 , 48 , "Score: " , { fontSize : 48 } )
46+
4447 const parseUpdates = updates => {
4548 if ( typeof updates === undefined || updates === '' ) return [ ]
4649
@@ -51,12 +54,14 @@ export default class GameScene extends Scene {
5154 let u2 = [ ]
5255
5356 u . forEach ( ( el , i ) => {
54- if ( i % 4 === 0 ) {
57+ if ( i % 6 === 0 ) {
5558 u2 . push ( {
5659 playerId : u [ i + 0 ] ,
5760 x : parseInt ( u [ i + 1 ] , 36 ) ,
5861 y : parseInt ( u [ i + 2 ] , 36 ) ,
59- dead : parseInt ( u [ i + 3 ] ) === 1 ? true : false
62+ dead : parseInt ( u [ i + 3 ] ) === 1 ? true : false ,
63+ health : parseInt ( u [ i + 4 ] , 36 ) ,
64+ score : parseInt ( u [ i + 5 ] , 36 )
6065 } )
6166 }
6267 } )
@@ -65,7 +70,7 @@ export default class GameScene extends Scene {
6570
6671 const updatesHandler = updates => {
6772 updates . forEach ( gameObject => {
68- const { playerId, x, y, dead } = gameObject
73+ const { playerId, x, y, dead, health , score } = gameObject
6974 const alpha = dead ? 0 : 1
7075
7176 if ( Object . keys ( this . objects ) . includes ( playerId ) ) {
@@ -74,6 +79,10 @@ export default class GameScene extends Scene {
7479 let sprite = this . objects [ playerId ] . sprite
7580 sprite . setAlpha ( alpha )
7681 sprite . setPosition ( x , y )
82+ if ( this . playerId == playerId ) {
83+ healthText . setText ( "HP: " + health )
84+ scoreText . setText ( "Score: " + score )
85+ }
7786 } else {
7887 // if the gameObject does NOT exist,
7988 // create a new gameObject
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