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37 changes: 29 additions & 8 deletions Sources/OrbView/Subviews/ParticlesView.swift
Original file line number Diff line number Diff line change
Expand Up @@ -7,22 +7,36 @@
import SwiftUI
import SpriteKit

#if os(macOS)
import AppKit
#else
import UIKit
#endif

class ParticleScene: SKScene {
#if os(macOS)
let color: NSColor
#else
let color: UIColor
#endif
let speedRange: ClosedRange<Double>
let sizeRange: ClosedRange<CGFloat>
let particleCount: Int
let opacityRange: ClosedRange<Double>

init(
size: CGSize,
color: UIColor,
color: Color,
speedRange: ClosedRange<Double>,
sizeRange: ClosedRange<CGFloat>,
particleCount: Int,
opacityRange: ClosedRange<Double>
) {
self.color = color
#if os(macOS)
self.color = NSColor(color)
#else
self.color = UIColor(color)
#endif
self.speedRange = speedRange
self.sizeRange = sizeRange
self.particleCount = particleCount
Expand Down Expand Up @@ -111,17 +125,24 @@ class ParticleScene: SKScene {
}

private func createParticleTexture() -> SKTexture {
let size = CGSize(width: 8, height: 8) // Smaller size for better performance
let renderer = UIGraphicsImageRenderer(size: size)
let size = CGSize(width: 8, height: 8)

#if os(macOS)
let image = NSImage(size: size)
image.lockFocus()
NSColor.white.setFill()
NSBezierPath(ovalIn: CGRect(origin: .zero, size: size)).fill()
image.unlockFocus()
return SKTexture(image: image)
#else
let renderer = UIGraphicsImageRenderer(size: size)
let image = renderer.image { context in
// Simple filled white circle
UIColor.white.setFill()
let circlePath = UIBezierPath(ovalIn: CGRect(origin: .zero, size: size))
circlePath.fill()
}

return SKTexture(image: image)
#endif
}
}

Expand All @@ -134,8 +155,8 @@ struct ParticlesView: View {

var scene: SKScene {
let scene = ParticleScene(
size: CGSize(width: 300, height: 300), // Use fixed size
color: UIColor(color),
size: CGSize(width: 300, height: 300),
color: color,
speedRange: speedRange,
sizeRange: sizeRange,
particleCount: particleCount,
Expand Down