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This is a PR to investigate the crazy perf difference found here: https://github.com/wieslawsoltes/FastSkiaSharp
The native code is 120fps, but skiasharp is sub 10fps.
By first playing around found that I got to 40fps by using the new opengl flags in the SKGLView.
This all appears to be inside the skia code, which appears to be using similar compiler args.
My fork which downgrades skia to the same version in skiasharp is a tiny bit slower, 111-119 fps: https://github.com/mattleibow/FastSkiaSharp/tree/main_119
So the newer skia is faster, but only a bit. There is still a significant difference between teh code in the c++ and the C#