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WebGLRenderer: Remove unnecessary __hasExternalTextures check.
#27684
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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__hasExternalTextures check.
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@Mugen87 I have question about |
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That code is used in other places so it's needed. Specifically, if an experience passes a color and depth buffer and tries to use this extension, we will disable the extension and print this warning. |
That extension is supported by the Quest (and possibly Pico) browser to do efficient multisampled rendering |

Description
renderTargetProperties.__hasExternalTexturesis set betruejust one line above if statement, so I think if can be removed.Also move some variables to proper place.