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chore(deps): update dependency ts-jest to v29.4.6 #18670

chore(deps): update dependency ts-jest to v29.4.6

chore(deps): update dependency ts-jest to v29.4.6 #18670

GitHub Actions / Test report for scratch-render succeeded Dec 4, 2025 in 0s

All 209 tests pass in 2s

  1 files  ±0   55 suites  ±0   2s ⏱️ ±0s
209 tests ±0  209 ✅ ±0  0 💤 ±0  0 ❌ ±0 
279 runs  ±0  279 ✅ ±0  0 💤 ±0  0 ❌ ±0 

Results for commit e187ec5. ± Comparison against earlier commit 7105939.

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@github-actions github-actions / Test report for scratch-render

209 tests found

There are 209 tests, see "Raw output" for the full list of tests.
Raw output
test/integration/pick-tests.js > pick Sprite1 ‑ center
test/integration/pick-tests.js > pick Stage through hidden Sprite1 ‑ hidden sprite pick center
test/integration/pick-tests.js > pick Stage ‑ left
test/integration/pick-tests.js > touching Sprite1 ‑ over
test/integration/pick-tests.js > touching hidden Sprite1 ‑ hidden over
test/integration/pick-tests.js ‑ pick Sprite1
test/integration/pick-tests.js ‑ pick Stage
test/integration/pick-tests.js ‑ pick Stage through hidden Sprite1
test/integration/pick-tests.js ‑ touching Sprite1
test/integration/pick-tests.js ‑ touching hidden Sprite1
test/integration/scratch-tests.js > File: cat-touches-box.sb2, GPU Mode: Automatic ‑ box touches cat
test/integration/scratch-tests.js > File: cat-touches-box.sb2, GPU Mode: Automatic ‑ cat touches box
test/integration/scratch-tests.js > File: cat-touches-box.sb2, GPU Mode: ForceCPU ‑ box touches cat
test/integration/scratch-tests.js > File: cat-touches-box.sb2, GPU Mode: ForceCPU ‑ cat touches box
test/integration/scratch-tests.js > File: cat-touches-box.sb2, GPU Mode: ForceGPU ‑ box touches cat
test/integration/scratch-tests.js > File: cat-touches-box.sb2, GPU Mode: ForceGPU ‑ cat touches box
test/integration/scratch-tests.js > File: cat-touches-pen.sb2, GPU Mode: Automatic ‑ cat touches pen line
test/integration/scratch-tests.js > File: cat-touches-pen.sb2, GPU Mode: Automatic ‑ cat touches pen stamp
test/integration/scratch-tests.js > File: cat-touches-pen.sb2, GPU Mode: ForceCPU ‑ cat touches pen line
test/integration/scratch-tests.js > File: cat-touches-pen.sb2, GPU Mode: ForceCPU ‑ cat touches pen stamp
test/integration/scratch-tests.js > File: cat-touches-pen.sb2, GPU Mode: ForceGPU ‑ cat touches pen line
test/integration/scratch-tests.js > File: cat-touches-pen.sb2, GPU Mode: ForceGPU ‑ cat touches pen stamp
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: Automatic ‑ cat does not touch black at (0, 96)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: Automatic ‑ cat does not touch black at (199, -89)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: Automatic ‑ cat does not touch black at (96, 33)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: Automatic ‑ cat does not touch white at (199, -89)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: Automatic ‑ cat touches white at (0, 96)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: Automatic ‑ cat touches white at (96, 33)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceCPU ‑ cat does not touch black at (0, 96)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceCPU ‑ cat does not touch black at (199, -89)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceCPU ‑ cat does not touch black at (96, 33)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceCPU ‑ cat does not touch white at (199, -89)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceCPU ‑ cat touches white at (0, 96)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceCPU ‑ cat touches white at (96, 33)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceGPU ‑ cat does not touch black at (0, 96)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceGPU ‑ cat does not touch black at (199, -89)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceGPU ‑ cat does not touch black at (96, 33)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceGPU ‑ cat does not touch white at (199, -89)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceGPU ‑ cat touches white at (0, 96)
test/integration/scratch-tests.js > File: clear-color.sb3, GPU Mode: ForceGPU ‑ cat touches white at (96, 33)
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: Automatic ‑ circle doesn't touch purple
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: Automatic ‑ circle touches yellow
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: Automatic ‑ color bent crab touches green
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: Automatic ‑ green doesn't touch purple
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: Automatic ‑ green touches yellow
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: Automatic ‑ touches a color that doesn't actually exist right now
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: Automatic ‑ touches the colorfully bent semi-transparent crab
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceCPU ‑ circle doesn't touch purple
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceCPU ‑ circle touches yellow
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceCPU ‑ color bent crab touches green
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceCPU ‑ green doesn't touch purple
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceCPU ‑ green touches yellow
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceCPU ‑ touches a color that doesn't actually exist right now
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceCPU ‑ touches the colorfully bent semi-transparent crab
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceGPU ‑ circle doesn't touch purple
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceGPU ‑ circle touches yellow
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceGPU ‑ color bent crab touches green
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceGPU ‑ green doesn't touch purple
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceGPU ‑ green touches yellow
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceGPU ‑ touches a color that doesn't actually exist right now
test/integration/scratch-tests.js > File: color-touching-tests.sb2, GPU Mode: ForceGPU ‑ touches the colorfully bent semi-transparent crab
test/integration/scratch-tests.js > File: disappearing-pen.sb3, GPU Mode: Automatic ‑ second pen dot drawn
test/integration/scratch-tests.js > File: disappearing-pen.sb3, GPU Mode: ForceCPU ‑ second pen dot drawn
test/integration/scratch-tests.js > File: disappearing-pen.sb3, GPU Mode: ForceGPU ‑ second pen dot drawn
test/integration/scratch-tests.js > File: doesnt-touch-say-bubble.sb2, GPU Mode: Automatic ‑ does not touch white
test/integration/scratch-tests.js > File: doesnt-touch-say-bubble.sb2, GPU Mode: Automatic ‑ does not touch white after delay
test/integration/scratch-tests.js > File: doesnt-touch-say-bubble.sb2, GPU Mode: ForceCPU ‑ does not touch white
test/integration/scratch-tests.js > File: doesnt-touch-say-bubble.sb2, GPU Mode: ForceCPU ‑ does not touch white after delay
test/integration/scratch-tests.js > File: doesnt-touch-say-bubble.sb2, GPU Mode: ForceGPU ‑ does not touch white
test/integration/scratch-tests.js > File: doesnt-touch-say-bubble.sb2, GPU Mode: ForceGPU ‑ does not touch white after delay
test/integration/scratch-tests.js > File: fencing-bounds.sb3, GPU Mode: Automatic ‑ cat did not move
test/integration/scratch-tests.js > File: fencing-bounds.sb3, GPU Mode: ForceCPU ‑ cat did not move
test/integration/scratch-tests.js > File: fencing-bounds.sb3, GPU Mode: ForceGPU ‑ cat did not move
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: Automatic ‑ box touches ghost_cat
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: Automatic ‑ ghost_cat doesn't touch hidden box
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: Automatic ‑ ghost_cat touches box
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: Automatic ‑ hidden box avoids ghost_cat
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: ForceCPU ‑ box touches ghost_cat
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: ForceCPU ‑ ghost_cat doesn't touch hidden box
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: ForceCPU ‑ ghost_cat touches box
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: ForceCPU ‑ hidden box avoids ghost_cat
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: ForceGPU ‑ box touches ghost_cat
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: ForceGPU ‑ ghost_cat doesn't touch hidden box
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: ForceGPU ‑ ghost_cat touches box
test/integration/scratch-tests.js > File: ghost-hidden-collide.sb2, GPU Mode: ForceGPU ‑ hidden box avoids ghost_cat
test/integration/scratch-tests.js > File: pixelate-touching.sb3, GPU Mode: Automatic ‑ pixelated circle touches box
test/integration/scratch-tests.js > File: pixelate-touching.sb3, GPU Mode: ForceCPU ‑ pixelated circle touches box
test/integration/scratch-tests.js > File: pixelate-touching.sb3, GPU Mode: ForceGPU ‑ pixelated circle touches box
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ cheesy puffs bottom edge: Y position should be -237, and it is -237
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ cheesy puffs left edge: X position should be -313, and it is -313
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ cheesy puffs right edge: X position should be 313, and it is 313
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ cheesy puffs top edge: Y position should be 237, and it is 237
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ horizontal  green right edge: X position should be 240, and it is 247
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ horizontal green bottom edge: Y position should be -187, and it is -180
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ horizontal green left edge: X position should be -240, and it is -247
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ horizontal green top edge: Y position should be 187, and it is 180
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ stick person bottom edge: Y position should be -197, and it is -197
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ stick person left edge: X position should be -242, and it is -242
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ stick person right edge: X position should be 242, and it is 242
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ stick person top edge: Y position should be 197, and it is 197
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ vertical green bottom edge: Y position should be -187, and it is -187
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ vertical green left edge: X position should be -240, and it is -240
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ vertical green right edge: X position should be 240, and it is 240
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: Automatic ‑ vertical green top edge: Y position should be 187, and it is 187
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ cheesy puffs bottom edge: Y position should be -237, and it is -237
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ cheesy puffs left edge: X position should be -313, and it is -313
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ cheesy puffs right edge: X position should be 313, and it is 313
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ cheesy puffs top edge: Y position should be 237, and it is 237
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ horizontal  green right edge: X position should be 240, and it is 247
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ horizontal green bottom edge: Y position should be -187, and it is -180
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ horizontal green left edge: X position should be -240, and it is -247
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ horizontal green top edge: Y position should be 187, and it is 180
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ stick person bottom edge: Y position should be -197, and it is -197
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ stick person left edge: X position should be -242, and it is -242
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ stick person right edge: X position should be 242, and it is 242
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ stick person top edge: Y position should be 197, and it is 197
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ vertical green bottom edge: Y position should be -187, and it is -187
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ vertical green left edge: X position should be -240, and it is -240
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ vertical green right edge: X position should be 240, and it is 240
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU ‑ vertical green top edge: Y position should be 187, and it is 187
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ cheesy puffs bottom edge: Y position should be -237, and it is -237
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ cheesy puffs left edge: X position should be -313, and it is -313
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ cheesy puffs right edge: X position should be 313, and it is 313
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ cheesy puffs top edge: Y position should be 237, and it is 237
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ horizontal  green right edge: X position should be 240, and it is 247
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ horizontal green bottom edge: Y position should be -187, and it is -180
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ horizontal green left edge: X position should be -240, and it is -247
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ horizontal green top edge: Y position should be 187, and it is 180
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ stick person bottom edge: Y position should be -197, and it is -197
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ stick person left edge: X position should be -242, and it is -242
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ stick person right edge: X position should be 242, and it is 242
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ stick person top edge: Y position should be 197, and it is 197
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ vertical green bottom edge: Y position should be -187, and it is -187
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ vertical green left edge: X position should be -240, and it is -240
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ vertical green right edge: X position should be 240, and it is 240
test/integration/scratch-tests.js > File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU ‑ vertical green top edge: Y position should be 187, and it is 187
test/integration/scratch-tests.js > File: tippy-toe-collision.sb2, GPU Mode: Automatic ‑ box touches cat
test/integration/scratch-tests.js > File: tippy-toe-collision.sb2, GPU Mode: Automatic ‑ cat touches box
test/integration/scratch-tests.js > File: tippy-toe-collision.sb2, GPU Mode: ForceCPU ‑ box touches cat
test/integration/scratch-tests.js > File: tippy-toe-collision.sb2, GPU Mode: ForceCPU ‑ cat touches box
test/integration/scratch-tests.js > File: tippy-toe-collision.sb2, GPU Mode: ForceGPU ‑ box touches cat
test/integration/scratch-tests.js > File: tippy-toe-collision.sb2, GPU Mode: ForceGPU ‑ cat touches box
test/integration/scratch-tests.js ‑ File: cat-touches-box.sb2, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: cat-touches-box.sb2, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: cat-touches-box.sb2, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: cat-touches-pen.sb2, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: cat-touches-pen.sb2, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: cat-touches-pen.sb2, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: clear-color.sb3, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: clear-color.sb3, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: clear-color.sb3, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: color-touching-tests.sb2, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: color-touching-tests.sb2, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: color-touching-tests.sb2, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: disappearing-pen.sb3, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: disappearing-pen.sb3, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: disappearing-pen.sb3, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: doesnt-touch-say-bubble.sb2, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: doesnt-touch-say-bubble.sb2, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: doesnt-touch-say-bubble.sb2, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: fencing-bounds.sb3, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: fencing-bounds.sb3, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: fencing-bounds.sb3, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: ghost-hidden-collide.sb2, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: ghost-hidden-collide.sb2, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: ghost-hidden-collide.sb2, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: pixelate-touching.sb3, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: pixelate-touching.sb3, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: pixelate-touching.sb3, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: sprite-goes-off-stage.sb2, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: sprite-goes-off-stage.sb2, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: sprite-goes-off-stage.sb2, GPU Mode: ForceGPU
test/integration/scratch-tests.js ‑ File: tippy-toe-collision.sb2, GPU Mode: Automatic
test/integration/scratch-tests.js ‑ File: tippy-toe-collision.sb2, GPU Mode: ForceCPU
test/integration/scratch-tests.js ‑ File: tippy-toe-collision.sb2, GPU Mode: ForceGPU
test/integration/skin-size-tests.js > Bitmap skin size set correctly ‑ should be equivalent
test/integration/skin-size-tests.js > Pen skin size set correctly ‑ should be equivalent
test/integration/skin-size-tests.js > SVG skin size set properly ‑ should be equivalent
test/integration/skin-size-tests.js > Text bubble skin size set correctly ‑ should not be equivalent
test/integration/skin-size-tests.js ‑ Bitmap skin size set correctly
test/integration/skin-size-tests.js ‑ Pen skin size set correctly
test/integration/skin-size-tests.js ‑ SVG skin size set properly
test/integration/skin-size-tests.js ‑ Text bubble skin size set correctly
test/unit/ColorConversionTests.js > HSV to RGB ‑ black (with hue and saturation): found [0,0,0], wanted [0,0,0]
test/unit/ColorConversionTests.js > HSV to RGB ‑ black: found [0,0,0], wanted [0,0,0]
test/unit/ColorConversionTests.js > HSV to RGB ‑ cyan (hue of 1.5): found [0,255,255], wanted [0,255,255]
test/unit/ColorConversionTests.js > HSV to RGB ‑ cyan: found [0,255,255], wanted [0,255,255]
test/unit/ColorConversionTests.js > HSV to RGB ‑ dark red: found [1,0,0], wanted [1,0,0]
test/unit/ColorConversionTests.js > HSV to RGB ‑ red (hue of 1): found [255,0,0], wanted [255,0,0]
test/unit/ColorConversionTests.js > HSV to RGB ‑ red: found [255,0,0], wanted [255,0,0]
test/unit/ColorConversionTests.js > RGB to HSV ‑ black: found [0,0,0], wanted [0,0,0]
test/unit/ColorConversionTests.js > RGB to HSV ‑ dark red: found [0,0.9999999999999434,0.00392156862745098], wanted [0,1,0.00392]
test/unit/ColorConversionTests.js > RGB to HSV ‑ grey: found [0,0,0.4980392156862745], wanted [0,0,0.498]
test/unit/ColorConversionTests.js > RGB to HSV ‑ white: found [0,0,1], wanted [0,0,1]
test/unit/ColorConversionTests.js > RGB to HSV ‑ yellow: found [0.16666666666666666,0.9999999999999998,1], wanted [0.167,1,1]
test/unit/ColorConversionTests.js ‑ HSV to RGB
test/unit/ColorConversionTests.js ‑ RGB to HSV
test/unit/DrawableTests.js > rotate and scale ‑ should be equivalent
test/unit/DrawableTests.js > rotate by non-right-angles ‑ should be equivalent
test/unit/DrawableTests.js > scale ‑ should be equivalent
test/unit/DrawableTests.js > translate and rotate ‑ should be equivalent
test/unit/DrawableTests.js > translate by costume center ‑ should be equivalent
test/unit/DrawableTests.js > translate by position ‑ should be equivalent
test/unit/DrawableTests.js ‑ rotate and scale
test/unit/DrawableTests.js ‑ rotate by non-right-angles
test/unit/DrawableTests.js ‑ scale
test/unit/DrawableTests.js ‑ translate and rotate
test/unit/DrawableTests.js ‑ translate by costume center
test/unit/DrawableTests.js ‑ translate by position