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Now the renderer loads PNG files via worker threads and a work queue so rendering is not held up waiting for PNG i/o and decoding. Mainly this is visible during transits of warp gates.
Docking now requires aligning the ship with the docking port and matching the speed to an acceptable degree. This is tweakable via server variables MAX_DOCKING_VDIFF and MIN_DOCKING_ALIGNMENT, so the old behavior (you can just ram the docking port at whatever angle/speed to dock) is still available.