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A few fixes for binding contexts and a fix for the serial controller double starting. This will prevent Access Denied on Windows and possibly other issues on other platforms.

Also implemented a work around for preventing the library crashing when the cameraBuffer is empty on error in Camera. This seems like a bad idea because why is the cameraBuffer empty? Basically ignores the error. Need to figure out why the cameraBuffer is empty to handle this properly.

prevent crash if camerBuffer is empty on error
- fix binding context on serialconnection events
- comment out start in startSerial because it is called in constructor
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