Releases: open-goal/jak-project
Releases · open-goal/jak-project
v0.2.30
What's Changed
- [jak1] Don't update cell/orb/fly autosplit counters during blackout by @dallmeyer in #3996
- CI: Periodic Controller Database Update by @OpenGOALBot in #3995
- game: Support korean in Jak 2 and Jak 3 by @xTVaser in #3988
- jak3: fix
was-pre-gamecrash andegg-spiderbbush by @Hat-Kid in #4000 - CI: Periodic Controller Database Update by @OpenGOALBot in #4004
- Check that we have valid process before invoking event-hook (fix jak1 qbert crash) by @dallmeyer in #4006
- deps: update to SDL 3.2.20 by @xTVaser in #4007
- CI: Periodic Controller Database Update by @OpenGOALBot in #4010
- Bosnian language by @gsanjin in #4011
- Rename
WATER_AN.CGOtoWATER-AN.CGOif found during extraction by @trippjoe in #3890 - ci: don't explicitly install
cmakeanymore for macOS builds by @xTVaser in #4013 - build(deps): bump actions/download-artifact from 4 to 5 by @dependabot[bot] in #4016
- build(deps): bump actions/checkout from 4 to 5 by @dependabot[bot] in #4015
- CI: Periodic Controller Database Update by @OpenGOALBot in #4017
- jak2: progress: fix duplicate "Right Analog Stick Left" in keybind list by @christophermowrey in #4024
- CI: Periodic Controller Database Update by @OpenGOALBot in #4019
- [jak1] Fix lavatube oranges autosplit by @dallmeyer in #4022
- New Crowdin updates by @xTVaser in #4027
New Contributors
- @gsanjin made their first contribution in #4011
- @christophermowrey made their first contribution in #4024
Full Changelog: v0.2.29...v0.2.30
v0.2.29
What's Changed
- CI: Periodic Controller Database Update by @OpenGOALBot in #3977
- game: fix refresh rate filtering comparison by @xTVaser in #3984
- [jak1] Allow skipping credits in speedrunner mode by @dallmeyer in #3981
- CI: Periodic Controller Database Update by @OpenGOALBot in #3982
- CI: Periodic Controller Database Update by @OpenGOALBot in #3989
- Replace PCRTC framebuffer blit with screen quad draw by @ManDude in #3980
- Update filesystem.hpp dependency and un-break symlinks by @towai in #3990
Full Changelog: v0.2.28...v0.2.29
v0.2.28
What's Changed
- [jak3] Add BRANCH grain, make handler IDs unique by @water111 in #3950
- remove some spammy overlord prints by @water111 in #3952
- [jak2/3] Support yakows in custom levels by @dallmeyer in #3951
- [gfx] Fix eye-related crash, clear color logic by @water111 in #3957
- [jak1] Fix speedrun mode bug where loading a save is counted as new run by @dallmeyer in #3960
- [jak3] Subtitle typo by @dallmeyer in #3961
- [jak2] Fix Fortress Crash by Patching Mips2C Function by @massimilianodelliubaldini in #3963
- Fail building custom level if long_name is too long by @Zedb0T in #3966
- Some jak 3 transcription fixes by @Aloqas in #3893
- Updating UK English spelling - Cutscene by @MuchWhittering in #3962
- CI: Periodic Controller Database Update by @OpenGOALBot in #3953
- Assert - added missing macros by @clagrisenti in #3968
- CI: Periodic Controller Database Update by @OpenGOALBot in #3973
- optional linting: only fetch master branch by @trippjoe in #3972
- game: fix level select for untranslated languages and fix infinite recursion edge-case in
lookup-text!by @xTVaser in #3969 - display: be more generous when filtering resolutions by refresh rate by @xTVaser in #3974
- deps: update to SDL 3.2.16 by @xTVaser in #3975
- Extract ambient data to json by @Soggy-Pancake in #3945
New Contributors
- @clagrisenti made their first contribution in #3968
- @Soggy-Pancake made their first contribution in #3945
Full Changelog: v0.2.27...v0.2.28
v0.2.27
v0.2.26
What's Changed
- CI: Periodic Controller Database Update by @OpenGOALBot in #3912
- Hide imgui only on key press, instead of while pressed. by @Zedb0T in #3911
- g/jak2: don't try to print subtitles that don't exist (non-base language) by @xTVaser in #3910
- game: ensure SDL subsystems are cleaned up prior to quitting SDL by @xTVaser in #3913
- Fixed typo in US English subs. by @MuchWhittering in #3914
- macos: fix dynamically linked library in static release by @xTVaser in #3915
- CI: Periodic Controller Database Update by @OpenGOALBot in #3918
- Implement analog stick sensitivity setting, default it to 133% by @ManDude in #3919
- CI: Periodic Controller Database Update by @OpenGOALBot in #3928
- deps: update SDL3 to version 3.2.14 by @xTVaser in #3932
- Properly set window size when switching from borderless/fullscreen -> windowed mode by @xTVaser in #3923
- [jak3] Small bug fixes by @water111 in #3933
- g/j2: add hack workaround to prevent
atoll-sigmission getting stuck due to NaN bones by @xTVaser in #3935 - [high fps] fix blinking in all games by @SuperSamus in #3759
- [jak3] Fix crash with shadow in precursor ship by @water111 in #3934
- default button pressure to 0 by @water111 in #3938
- [extractor] Fix ISO extraction bug. by @water111 in #3937
- [jak3] Fix disabling nav by @water111 in #3941
- CI: Periodic Controller Database Update by @OpenGOALBot in #3939
- game: default MSAA to off by @xTVaser in #3943
- New Crowdin updates by @xTVaser in #3942
New Contributors
- @MuchWhittering made their first contribution in #3914
Full Changelog: v0.2.25...v0.2.26
v0.2.25
What's Changed
- build-actor: fix merc transparency by @Hat-Kid in #3875
- deps: update to SDL3 by @xTVaser in #3852
- Dedupe custom level textures by height/width/data, not just name by @dallmeyer in #3874
- CI: Periodic Controller Database Update by @OpenGOALBot in #3877
- Extract levels+collision to
decompiler_out(adjacent to textures+audio) by @dallmeyer in #3882 - CI: Periodic Controller Database Update by @OpenGOALBot in #3884
- goalc: don't assume DGO/CGOs are within the ObjectDB when building levels by @xTVaser in #3888
- Fix pagination for non-dynamic popup menus (speedrun menu) by @dallmeyer in #3883
- CI: Periodic Controller Database Update by @OpenGOALBot in #3894
- deps: update
fmtto11.1.4by @xTVaser in #3880 - Fix for running extractor without optional game flag by @trippjoe in #3896
- CI: Periodic Controller Database Update by @OpenGOALBot in #3897
- jak3: wip pc progress code by @Hat-Kid in #3898
- Toggle Cpp openGL with F12 / Alt + Enter / Anything else by @Zedb0T in #3901
- [jak1] Speedrun mode misc fixes by @dallmeyer in #3902
- build(deps): bump hendrikmuhs/ccache-action from 1.2.17 to 1.2.18 by @dependabot in #3903
- CI: Periodic Controller Database Update by @OpenGOALBot in #3900
- g/j2: change and initialize jak 2 subtitles correctly by @xTVaser in #3907
Full Changelog: v0.2.24...v0.2.25
v0.2.24
What's Changed
Full Changelog: v0.2.23...v0.2.24
v0.2.23
What's Changed
- CI: Periodic Controller Database Update by @OpenGOALBot in #3856
- [decompiler] More inline vector functions by @water111 in #3861
- [graphics] Fix issue with envmap math by @water111 in #3862
- [jak3] Fix crash in subrails by @water111 in #3863
- ci: update to ubuntu
22.04by @xTVaser in #3860 - Jak 2: Italian translation (Hints) by @manuelx98 in #3590
- CI: Periodic Controller Database Update by @OpenGOALBot in #3865
- New Crowdin updates - February 2024 by @xTVaser in #3857
- New Crowdin updates - February 2024 by @xTVaser in #3867
- build(deps): bump hendrikmuhs/ccache-action from 1.2.16 to 1.2.17 by @dependabot in #3868
Full Changelog: v0.2.22...v0.2.23
v0.2.22
What's Changed
- jak3: fix error with subtitle speaker names by @Hat-Kid in #3832
- gsrc: Add convenience macros for masking VF operations by @xTVaser in #3824
- CI: Periodic Controller Database Update by @OpenGOALBot in #3831
- macos: don't assume that all macOS major versions are simple numeric values by @xTVaser in #3836
- CI: Periodic Controller Database Update by @OpenGOALBot in #3839
- [jak1] Fix wind by @water111 in #3837
- [jak3] Improve overlord file size handling by @water111 in #3828
- Fix camera-other by @water111 in #3843
- [decompiler] Cleanup for Jak 3 by @water111 in #3845
- [decompiler] Detect vector*! by @water111 in #3846
- [decompiler] Update vector ops, reduce casts by @water111 in #3849
- CI: Periodic Controller Database Update by @OpenGOALBot in #3847
- custom levels: etie and build actor support for jak2/3 by @Hat-Kid in #3851
- build(deps): bump hendrikmuhs/ccache-action from 1.2.14 to 1.2.16 by @dependabot in #3854
- [decompiler]
as-typeand font method support by @water111 in #3855
Full Changelog: v0.2.21...v0.2.22
v0.2.21
What's Changed
- model replacements: prevent duplicate processing by @Hat-Kid in #3789
- jak3: fix cloth disappearing after 600 orbs by @Hat-Kid in #3790
- jak1: add merc version of
draw-bones-hudby @Hat-Kid in #3793 - [sound] Add instance limits by @water111 in #3769
- Add option to hide the imgui bar with a click event by @Zedb0T in #3791
- Fix animation processing interpolation bug, crash on no merc material by @water111 in #3794
- decompiler: detect and turn inverse mult to div by @Hat-Kid in #3795
- [Custom Levels] Improve color palette generation by @water111 in #3797
- custom models: option to copy mod/eye draws from original model by @Hat-Kid in #3800
- CI: Periodic Controller Database Update by @OpenGOALBot in #3779
- custom actor, fix animation compression by @water111 in #3802
- [Jak3] Adjust overlord SPU dma to avoid audio hangs by @water111 in #3804
- jak3: fix missing shadow for wings by @Hat-Kid in #3803
- [jak3] Fix issue where some vag streams never queue by @water111 in #3805
- fonts: support caron diacritics by @xTVaser in #3815
- fonts: add support for the rest of the czech alphabet by @xTVaser in #3816
- CI: Periodic Controller Database Update by @OpenGOALBot in #3809
- [jak3] Avoid language 255 issue by @water111 in #3818
- [jak3] Update texture remap table by @water111 in #3821
- [jak2, jak3] Unstretch moon and sun by @water111 in #3822
- [graphics] Improve some camera math by @water111 in #3825
- [gk] Increase print buffer, add size check by @water111 in #3826
- [jak3] Fix cloth nans by @water111 in #3827
- jak3 pc subtitles by @Aloqas in #3812
- jak3: port
anim-tester-xby @Hat-Kid in #3830
Full Changelog: v0.2.20...v0.2.21