Releases: psygames/UnityWebSocket
Releases · psygames/UnityWebSocket
2.6.4
08 Mar 10:04
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Changes
[BUG FIX] fix NoWebGL platform socket null exception.
2.6.3
04 Mar 09:11
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2.6.3
Burst code optimization.
Remove complex namespace, use UnityWebSocket namespce only.
Jslib remove debug tag.
Jslib Pointer_stringify change to UTF8ToString.
Demo add fps show.
Add async define symbol.
[BUG FIX] Demo.cs log substring fix.
[BUG FIX] socket never free.
2.6.2
03 Mar 14:07
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2.6.2
Code optimization.
[BUG FIX] Fix receive buffer truncated when size over 8192 bytes.
2.6.1
02 Mar 10:25
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2.6.1 [OBSOLETE] use v2.6.2 to instead.
[BUG FIX] #25 message receive concatenated.
2.6.0
28 Feb 07:16
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2.6.0 [OBSOLETE] use v2.6.2 to instead.
Remove test server(Fleck).
Remove force set some playersettings in preference window.
Support unity 2021.2.x or higher.
Optimize ClientWebSocket usage code.
[BUG FIX] #23 receve buffer too small.
[BUG FIX] #17 send buffer slice api.
[BUG FIX] #24 clientwebsocket bad code Task.Delay(1) .
2.5.1
17 Aug 07:40
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2.5.1
移除 websocket-sharp 插件支持。
移除 Ninja.WebSockets 插件支持。
Test Server 仅使用 Fleck 的实现版本。
优化代码,控制代码量。
[BUG FIX] 修复IL2CPP下,打包失败问题。
2.5.0
02 Jun 08:17
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2.5.0
移除 openump,package manager 两种安装方式,建议直接使用源码。
不再限制Unity版本,同时不限制DotNet编译版本。
添加 websocket-sharp 插件支持。
添加 Ninja.WebSockets 插件支持。
添加TestServer,基于 websocket-sharp。
优化代码,控制平台代码量。
ump 分支不再维护。
2.4.5
19 Oct 10:00
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2.4.5
fix 非WebGL平台下,打包ILToCpp出错问题。
fix !WebGL Platform build iltocpp Error.
2.4.4
18 Sep 18:05
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2.4.4
fix WebSocketManager Lock & foreach bug
2.4.3
18 Sep 11:01
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2.4.3
fix a fatal bug, Send Data Error