Releases: psygames/UnityWebSocket
Releases · psygames/UnityWebSocket
2.8.6
29 Dec 10:52
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v2.8.6
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[BUGFIX] #41 未关闭 WebSocket 的条件下调用 Application.Quit() 会导致 Unity 应用程序未响应
[优化] 支持 Unity 6000, WebAssembly 2023
2.8.5
11 Nov 14:52
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[修复] 使用更简单的方式修复Unity运行时触发代码编译导致卡死问题
2.8.4
08 Nov 16:24
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[修复] 修复Unity运行时,触发代码编译,导致编辑器卡死问题。
[优化] 性能优化,修改Socket发送线程轮询睡眠时间3ms。
2.8.3
28 Sep 13:51
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[BUGFIX] #37 修复团结引擎上,微信小游戏平台兼容问题。
[BUGFIX] 修复非UnityEditor下,主动关闭连接问题。
2.8.2
29 Aug 08:51
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[BUGFIX] Fix task abort on application quit
2.8.1
27 Aug 15:13
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[BUGFIX] Fix Critical BUG, 100% CPU Utilization #34
2.8.0
24 Aug 09:29
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[OBSOLETE] This version has a critical bug that causes 100% CPU usage.
Changes
[Feature] Remove UNITY_WEB_SOCKET_ENABLE_ASYNC support.
[Optimization] websocket send recevice task optimize.
[BUGFIX] #29 #30 #31 #33
2.7.0
19 Oct 03:21
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[Feature] Add wechat minigame support.
[Feature] Add binaryType supported for WEBGL platform.
[Optimization] Code optimization.
2.6.6
19 May 09:00
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[BUG FIX] Revert ClientWebSocket keep alive always code.
2.6.5
19 May 07:57
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Support sec-websocket-protocol array.
[BUG FIX] NoWebGL platform ClientWebSocket keep alive always.
[BUG FIX] Version update check.
Some code optimization.